Unit Overview

Youth engineer a sail that catches wind energy to move a vehicle across a distance.

  • Grade K-2
  • Setting: Enrichment
  • 9 activities
  • 45 minutes per activity

Standards alignment

We’ve developed each YES unit with careful attention to state and NGSS standards. YES units are also designed to integrate with the most popular elementary and middle school curricula. View Standards Alignment

Unit Map

Youth engineer a school supply case and learn about the Engineering Design Process, a 5-phase problem-solving tool.
Youth are introduced to the problem and learn about ways people use wind energy to move objects.
Youth investigate which materials work well to catch the wind and facilitate motion.
Youth explore sail placement to determine which best catch the wind, then imagine and plan their sail designs.
Youth create and test their sail designs and use what they learn from failures to make improvements.
Youth reflect on familiar objects that move in the wind and embody the motions through physical movements.
Youth use what they know about sail design to improve a sail so it can transport more weight.
Youth use what they know about sail design to engineer a sail that either moves faster or slower along the track.
Youth present their sails and share their processes with guests.

Our funders

Major support for this project has been provided by the National Science Foundation.

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What’s Included?

  • Educator Guide (PDF)
  • Educator Slides (Google Slides)
  • Youth Engineering Notebook (PDF)
  • Illustrated Story (Google Slides or PDF)
  • Print Materials (PDF)